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Sunday, July 14, 2013

The 200 Best Progressive Rock and Progressive Metal Albums of All Time

Omitting live CDs and compilations, bonus disks, etc. The scores are based on cumulative user votes on Progulus Radio. Each song is voted on separately, and the average for each album is calculated. A baysian average is then used on the result.

RankRatingArtistAlbumYearCountry
14.77Dream TheaterImages And Words1992US
24.73Dream TheaterScenes From a Memory1999US
34.69Symphony XThe Odyssey2002US
44.64RushMoving Pictures1981CA
54.64RedemptionThe Fullness Of Time2005US
64.64Liquid Tension ExperimentLiquid Tension Experiment 21999US
74.63Symphony XParadise Lost2007US
84.61Pink FloydWish You Were Here1975UK
94.61Circus MaximusThe 1st Chapter2005NO
104.6RiversideAnno Domini High Definition2009PL
114.6Symphony XV: The New Mythology Suite2000US
124.59Symphony XThe Divine Wings Of Tragedy1997US
134.59OpethDamnation2003SE
144.59AyreonUniversal Migrator Part II: Flight Of The Migrator2000NL
154.58Dream TheaterTrain of Thought2003US
164.58Porcupine TreeFear Of A Blank Planet2007UK
174.58Vanden PlasChrist.02006DE
184.58Dream TheaterA Change of Seasons1995US
194.58Dream TheaterSix Degrees Of Inner Turbulence2002US
204.56QueensrycheOperation: Mindcrime1988US
214.56RiversideSecond Life Syndrome2005PL
224.56Ayreon10110012008NL
234.55RedemptionThe Origins Of Ruin2007US
244.55Symphony XTwilight In Olympus1998US
254.55OpethWatershed2008SE
264.55Circus MaximusIsolate2007NO
274.54Dream TheaterAwake1994US
284.54AyreonThe Human Equation2004NL
294.54Frost*Milliontown2006UK
304.54Liquid Tension ExperimentLiquid Tension Experiment 11998US
314.54DreamscapeEnd Of Silence2004DE
324.54RiversideOut Of Myself2004PL
334.54Pain of SalvationRemedy Lane2002SE
344.53KoyaanisqatsyFrom The Yearning To Burst - The Perpetual Circle2000DE
354.53QueensrycheEmpire1990US
364.52Rush21121976CA
374.52RedemptionSnowfall On Judgment Day2009US
384.52Pain of SalvationThe Perfect Element2000SE
394.52Pink FloydAnimals1977UK
404.52RiversideRapid Eye Movement2007PL
414.52YesClose To The Edge1972UK
424.51KansasLeftoverture1976US
434.51RushHemispheres1978CA
444.51Porcupine TreeIn Absentia2002UK
454.5InduktiS.U.S.A.R2005PL
464.5ThresholdHypothetical2001UK
474.5AyreonInto The Electric Castle1998NL
484.5Vanden PlasThe Seraphic Clockwork2010DE
494.49MyrathHope2007TN
504.49Spheric Universe ExperienceAnima2007FR
514.49RushPermanent Waves1980CA
524.48Pagan's MindCelestial Entrance2002NO
534.48Porcupine TreeDeadwing2005UK
544.48Sieges EvenThe Art Of Navigating By The Stars2005DE
554.48ThresholdSubsurface2004UK
564.47GenesisA Trick Of The Tail1976UK
574.47Star OneSpace Metal2002NL
584.47Pain of SalvationBE2004SE
594.47Dream TheaterFalling Into Infinity1997US
604.47RushA Farewell To Kings1977CA
614.47GenesisSelling England by the Pound1973UK
624.46ThresholdCritical Mass2002UK
634.45Guilt MachineOn This Perfect Day2009NL
644.45OpethGhost Reveries2005SE
654.45Spock's BeardV2000US
664.45John PetrucciSuspended Animation2005US
674.45Yngwie MalmsteenRising Force1984SE
684.45KansasPoint of Know Return1977US
694.45AyreonUniversal Migrator (Disc 1)- The Dream Sequencer2000NL
704.45Dream TheaterSystematic Chaos2007US
714.44YesFragile1971UK
724.44HakenAquarius2010UK
734.44KamelotThe Black Halo2005US
744.43AdagioUnderworld2003FR
754.43GenesisThe Lamb Lies Down On Broadway1974UK
764.43Pink FloydDark Side Of The Moon1973UK
774.43Shadow GalleryRoom V2005US
784.43Seventh WonderMercy Falls2008SE
794.43WolverineStill2006SE
804.43RushGrace Under Pressure1984CA
814.42ThresholdDead Reckoning2007UK
824.42Dead Soul TribeA Lullaby For The Devil2007US
834.42Sieges EvenParamount2007DE
844.42Pagan's Mindenigmatic : calling2005NO
854.42NightwishOnce2004FI
864.42Pain of SalvationEntropia1997SE
874.42GenesisNursery Cryme1971UK
884.41HakenVisions2011UK
894.41KarmakanicWho's The Boss In The Factory2008SE
904.41Frost*Experiments in Mass Appeal2008UK
914.41EvergreyThe Inner Circle2004SE
924.41Dream TheaterOctavarium2005US
934.41Vanden PlasBeyond Daylight2002DE
944.4Tool10,000 Days2006US
954.4AnimationsAnimations2007PL
964.4LaluOniric Metal2005FR
974.4DominiciO3 A Trilogy - Part 22007multi
984.4Pink FloydThe Division Bell1994UK
994.4KansasSong for America1975US
1004.4DarkwaterCalling The Earth To Witness2007SE
1014.39MyrathDesert Call2010TN
1024.39Pink FloydThe Wall1979UK
1034.39GenesisWind & Wuthering1976UK
1044.38Beyond TwilightFor The Love Of Art And The Making2006DK
1054.38AmasefferExodus - Slaves for Life2008IL
1064.38Anubis GateAndromeda Unchained2007DK
1074.38Fates WarningA Pleasant Shade Of Gray1997US
1084.38AdagioSanctus Ignis2001FR
1094.38Poverty's No CrimeSave My Soul2007DE
1104.37Animals As LeadersAnimals As Leaders2009US
1114.37HeadspaceI Am Anonymous2012UK
1124.37RushSignals1982CA
1134.37ArkBurn The Sun2001multi
1144.37AmbeonFate Of A Dreamer2001NL
1154.37QueensrycheRage For Order1986US
1164.37KansasMasque1975US
1174.37Seventh WonderWaiting In The Wings2006SE
1184.37OSIBlood.2009US
1194.37PyramazeMelancholy Beast2004multi
1204.37Thought ChamberAngular Perceptions2007US
1214.37Magic PieMotions Of Desire2005NO
1224.36SavatageGutter Ballet1989US
1234.36OverheadMetaepitome2005FI
1244.36OpethBlackwater Park2001SE
1254.36OSIOffice of Strategic Influence2003US
1264.36QueensrycheThe Warning1984US
1274.36Fates WarningParallels1991US
1284.36ToolLateralus2001US
1294.36GenesisFoxtrot1972UK
1304.36Fates WarningDisconnected2000US
1314.35Jordan RudessRhythm of Time2004US
1324.35IQDark Matter2004UK
1334.35QueenA Night At The Opera.1975UK
1344.35Star OneVictims of the Modern Age2010NL
1354.35Beyond TwilightSection X2005DK
1364.35EchoesNature | Existence2010VE
1374.35Allen/LandeThe Revenge2007multi
1384.35The Gourishankar2nd Hands2007RU
1394.35Dead Soul TribeThe January Tree2004US
1404.35Symphony XThe Damnation Game1995US
1414.35AndromedaII = I2003SE
1424.34SubsignalBeautiful & Monstrous2009DE
1434.34IQFrequency2009UK
1444.34PendragonPure2008UK
1454.33AtmosfearInside The Atmosphere2003DE
1464.33PhideauxDoomsday Afternoon2007US
1474.33NightwishCentury Child2002FI
1484.33OpethStill Life1999SE
1494.33KarmakanicEntering The Spectra2002SE
1504.33Pain of SalvationOne Hour By The Concrete Lake1998SE
1514.33SylvanArtificial Paradise2002DE
1524.32Eric JohnsonAh Via Musicom1990US
1534.32SavatageDead Winter Dead1995US
1544.32SylvanX-Rayed2004DE
1554.32AndromedaThe Immunity Zone2008SE
1564.32VotumTime Must Have A Stop2008PL
1574.32ShadraneTemporal2008FR
1584.32Pagan's MindGod's Equation2007NO
1594.32Mind's EyeWalking on H202006SE
1604.32Lacuna CoilComalies2002IT
1614.32RushFly By Night1975CA
1624.32A.C.TLast Epic2003SE
1634.32ThresholdClone1998UK
1644.31GenesisAnd Then There Were Three...1978UK
1654.31LeprousTall Poppy Syndrome2009NO
1664.31Dead Soul TribeA Murder Of Crows2003US
1674.31Fair To MidlandFables From A Mayfly2007US
1684.31SavatageHall Of The Mountain King1987US
1694.31StrideImagine2005US
1704.31Porcupine TreeThe Incident2009UK
1714.31PallasThe Dreams of Men2005UK
1724.31KamelotGhost Opera2007US
1734.31Riverside02 Panic Room2007PL
1744.31EvergreyIn Search Of Truth2001SE
1754.31Jordan RudessFeeding The Wheel2001US
1764.31Porcupine TreeLightbulb Sun2000UK
1774.31KamelotThe Fourth Legacy1999US
1784.31ParallaxeSoundtrack2007FR
1794.31Green CarnationA Blessing In Disguise2003NO
1804.31ThresholdMarch Of Progress2012UK
1814.3TransatlanticBridge Across Forever2001multi
1824.3GalahadEmpires Never Last2006UK
1834.3LeprousBilateral2011NO
1844.3AyreonActual Fantasy Revisited2004NL
1854.3TransmissionID, Ego, and Superego2007DE
1864.3King CrimsonIn The Court Of The Crimson King1969UK
1874.3YesThe Yes Album1971UK
1884.3Sun CagedSun Caged2003multi
1894.3RiversideVoices In My Head (Inside Out Reissue)2006PL
1904.3EveronNorth2008DE
1914.3Arch/MatheosSympathetic Resonance2011US
1924.3OpethHeritage2011SE
1934.3Joseph MagazineNight of the Red Sky2011PL
1944.3RushPower Windows1985CA
1954.3Age Of NemesisTerra Incognita2007HU
1964.3PathosrayPathosray2007IT
1974.29KarmakanicWheel Of Life2004SE
1984.29Maximum IndifferenceThe Transmutations of Supposed Angels or Beings that were once Girls2000US
1994.29AvantasiaThe Scarecrow2008multi
2004.29AndromedaChimera2006SE
2014.29DemiansBuilding an Empire2008FR
2024.29EpicaThe Divine Conspiracy (Ltd. Editon)2007NL
2034.29IQSubterranea1997UK

Wednesday, March 20, 2013

Top 10 albums each year over the past two decades.

Top 10 studio albums each year, omitting live CDs and compilations, bonus disks, etc.

The scores are based on cumulative user votes on Progulus Radio. A look at the voting pool: Average unique voters in 2012: 62.5, Average votes per month: 2,036.  Each song is voted on separately, and the average for each album is calculated.  A baysian average is then used on the result.  The results of 2012 may change slightly in the future as more and more votes accumulate.  The result is based on a small pool of voters compared with the prog scene as a whole.

The number is the album's overall rank on the station.


2012
127 Headspace- I Am Anonymous, UK
301 Threshold- March Of Progress, UK
542 Hemina- Synthetic, AU
605 Delain- We Are The Others, NL
768 Bad Salad- Uncivilized, BR
781 Circus Maximus- Nine, NO
787 Lord Of Mushrooms- Perspectives, FR
794 OSI- Fire Make Thunder, US
810 Mystery- The World Is A Game, CA
888 Kaipa- Vittjar, SE

2011
100 Haken- Visions, UK
141 Opeth- Heritage, SE
160 Leprous- Bilateral, NO
195 Joseph Magazine- Night of the Red Sky, PL
232 Arch/Matheos- Sympathetic Resonance, US
286 Subsignal- Touchstones, DE
292 Redemption- This Mortal Coil, US
302 Karmakanic- In A Perfect World, SE
338 Dream Theater- A Dramatic Turn Of Events, US
348 Steven Wilson- Grace For Drowning - Deform to Form a Star, UK

2010
54 Vanden Plas- The Seraphic Clockwork, DE
83 Haken- Aquarius, UK
105 Myrath- Desert Call, TN
143 Echoes- Nature | Existence, VE
151 Star One- Victims of the Modern Age, NL
215 Chimp Spanner- At The Dream's Edge, UK
264 Darkwater- Where Stories End, SE
273 Day Six- The Grand Design, NL
370 Kingcrow- Phlegethon, IT
402 Unitopia- Artificial, AU

2009
12 Riverside- Anno Domini High Definition, PL
40 Redemption- Snowfall On Judgment Day, US
69 Guilt Machine- On This Perfect Day, NL
137 OSI- Blood, US
138 Animals As Leaders- Animals As Leaders, US
169 Subsignal- Beautiful & Monstrous, DE
176 IQ- Frequency, UK
194 Leprous- Tall Poppy Syndrome, NO
206 Porcupine Tree- The Incident, UK
221 Ozric Tentacles- The Yum Yum Tree, UK

2008
23 Ayreon- 1011001, NL
28 Opeth- Watershed, SE
90 Seventh Wonder- Mercy Falls, SE
101 Frost*- Experiments in Mass Appeal, UK
115 Karmakanic -Who's The Boss In The Factory, SE
123 Amaseffer- Exodus - Slaves for Life, IL
186 Votum- Time Must Have A Stop, PL
188 Andromeda- The Immunity Zone, SE
191 Shadrane- Temporal, FR
229 Everon- North, DE

2007
7 Symphony X- Paradise Lost, US
20 Porcupine Tree- Fear Of A Blank Planet, UK
26 Redemption- The Origins Of Ruin, US
30 Circus Maximus- Isolate, NO
44 Riverside- Rapid Eye Movement, PL
55 Myrath- Hope, TN
56 Spheric Universe Experience- Anima, FR
79 Dream Theater- Systematic Chaos, US
84 Dead Soul Tribe- A Lullaby For The Devil, US
87 Sieges Even- Paramount, DE

2006
17 Vanden Plas- Christ.0, DE
31 Frost*- Milliontown, UK
82 Wolverine- Still, SE
109 Tool- 10,000 Days, US
118 Beyond Twilight- For The Love Of Art And The Making, DK
132 Seventh Wonder -Waiting In The Wings ,SE
162 Mind's Eye- Walking on H20, SE
183 Venturia- The New Kingdom, FR
214 Riverside- Voices In My Head, PL
228 Galahad- Empires Never Last, UK

2005
4 Redemption- The Fullness Of Time, US
9 Circus Maximus- The 1st Chapter, NO
22 Riverside- Second Life Syndrome, PL
50 Indukti- S.U.S.A.R, PL
57 Porcupine Tree- Deadwing, UK
62 Sieges Even- The Art Of Navigating By The Stars, DE
71 John Petrucci- Suspended Animation, US
76 Opeth- Ghost Reveries, SE
80 Shadow Gallery- Room V, US
85 Kamelot- The Black Halo, US

2004
25 Ayreon- The Human Equation, NL
32 Dreamscape- End Of Silence, DE
36 Riverside- Out Of Myself, PL
58 Threshold- Subsurface, UK
65 Pain of Salvation- BE, SE
95 Nightwish- Once, FI
98 Evergrey- The Inner Circle, SE
136 Pyramaze- Melancholy Beast, multi
146 Jordan Rudess- Rhythm of Time, US
159 Dead Soul Tribe- The January Tree, US

2003
14 Opeth- Damnation, SE
18 Dream Theater- Train of Thought, US
86 Adagio- Underworld, FR
149 OSI- Office of Strategic Influence, US
170 Andromeda- II = I, SE
178 Atmosfear- Inside The Atmosphere, DE
181 A.C.T- Last Epic, SE
204 Dead Soul Tribe- A Murder Of Crows, US
216 Green Carnation- A Blessing In Disguise, NO
223 Sun Caged- Sun Caged, multi

2002
3 Symphony X- The Odyssey, US
19 Dream Theater- Six Degrees Of Inner Turbulence, US
34 Pain of Salvation- Remedy Lane, SE
46 Porcupine Tree- In Absentia, UK
61 Pagan's Mind- Celestial Entrance, NO
64 Star One- Space Metal, NL
73 Threshold- Critical Mass, UK
107 Vanden Plas- Beyond Daylight, DE
166 Karmakanic- Entering The Spectra, SE
175 Nightwish- Century Child, FI

2001
52 Threshold- Hypothetical, UK
122 Ambeon- Fate Of A Dreamer, NL
125 Ark- Burn The Sun, multi
126 Adagio- Sanctus Ignis, FR
150 Opeth- Blackwater Park, SE
155 Tool- Lateralus, US
179 Jordan Rudess- Feeding The Wheel, US
209 Evergrey- In Search Of Truth, SE
219 Transatlantic- Bridge Across Forever, multi
238 Stride- Music Machine, US

2000
10 Symphony X- V: The New Mythology Suite, US
15 Ayreon- Universal Migrator Part II: Flight Of The Migrator, NL
33 Koyaanisqatsy- From The Yearning To Burst - The Perpetual Circle, DE
38 Pain of Salvation- The Perfect Element I, SE
74 Spock's Beard- V, US
81 Ayreon- Universal Migrator Part I: The Dream Sequencer, NL
131 Fates Warning- Disconnected, US
152 Porcupine Tree- Lightbulb Sun, UK
224 Maximum Indifference- The Transmutations of Supposed Angels or Beings that were once Girls, US
356 Planet X- Universe, multi

1999
2 Dream Theater- Scenes From a Memory, US
6 Liquid Tension Experiment- Liquid Tension Experiment 2, US
184 Opeth- Still Life, SE
220 Kamelot- The Fourth Legacy, US
295 Spock's Beard- Day For Night, US
300 Balance Of Power- Ten More Tales Of Grand Illusion, UK
309 Porcupine Tree- Stupid Dream, UK
311 Ozric Tentacles- Waterfall Cities, UK
314 Dali's Dilemma- Manifesto For Futurism, US
429 Mastermind- Excelsior!, US

1998
27 Symphony X- Twilight In Olympus, US
35 Liquid Tension Experiment- Liquid Tension Experiment 1, US
53 Ayreon- Into The Electric Castle, NL
189 Pain of Salvation- One Hour By The Concrete Lake, SE
201 Threshold- Clone, UK
282 Shadow Gallery- Tyranny, US
331 Platypus- When Pus Comes To Shove, US
387 Savatage- The Wake of Magellan, US
424 Eloy- Ocean 2 ~ The Answer, DE
496 Arena- The Visitor, UK

1997
11 Symphony X- The Divine Wings Of Tragedy, US
13 Dream Theater- Falling Into Infinity, US
114 Pain of Salvation- Entropia, SE
120 Fates Warning- A Pleasant Shade Of Gray, US
180 IQ- Subterranea, UK
250 Spock's Beard- Beware Of Darkness, US
297 Spock's Beard- The Kindness Of Strangers, US
341 The Flower Kings- Stardust We Are, SE
365 Devin Townsend- Ocean Machine Biomech, CA
389 Crucible- Tall Tales, US

1996
320 Rush- Test For Echo, CA
403 Eric Johnson- Venus Isle, US
409 Ritual- Ritual, SE
436 Tool- AEnima, US
448 Pendragon- The Masquerade Overture, UK
449 Lemur Voice- Insights, NL
598 Steve Vai- Fire Garden, US
620 Angra- Holy Land, BR
658 The Flower Kings- Retropolis, SE
749 Superior- Behind, DE

1995
16 Dream Theater- A Change of Seasons, US
161 Symphony X- The Damnation Game, US
182 Savatage- Dead Winter Dead, US
308 Ayreon- The Final Experiment, NL
366 Kansas- Freaks Of Nature, US
488 The Gathering- Mandylion, NL
490 Shadow Gallery- Carved In Stone ,US
491 King Crimson- Thrak, UK
492 The Tea Party- The Edges Of Twilight, CA
521 Enchant- A Blueprint Of The World, US

1994
29 Dream Theater- Awake, US
116 Pink Floyd- The Division Bell ,UK
323 Roine Stolt- The Flower King, SE
345 Marillion- Brave, UK
428 Savatage- Handful Of Rain, US
584 Queensryche- Promised Land, US
608 Fates Warning- Inside Out, US
627 Ozric Tentacles- Arborescence, UK
815 Symphony X- Symphony X, US
875 Michael Manring- Thonk, US

1993
505 Savatage- Edge of Thorns, US
610 Rush- Counterparts, CA
612 Threshold- Wounded Land, UK
679 Tool- Undertow, US
680 Ozric Tentacles- Jurassic Shift, UK
703 Saga- The Security Of Illusion, CA
709 IQ- Ever, UK
720 Greg Howe- Introspection, US
782 Pendragon- The Window Of Life, UK
863 Porcupine Tree- Up The Downstair, UK

Thursday, March 7, 2013

Progulus Radio Average Ratings by Genre Tag

Without further ado, here's a graph of z-scores by genre tag:

ratings by genre z-scores

Notes on the graph:

Z-scores measure how many standard deviations each item is away from the mean.

Genre tags are not usually exclusive genres, but tags used to try and describe the music. One artist may have several genre tags. For example:

Arena: Neo-Prog, Progressive Rock, Symphonic
Cosmosquad: Heavy Prog-Fusion, Guitar Oriented Rock, Technical, Instrumental
Epica: Progressive Metal, Symphonic, Goth Doom, Female Fronted
John Petrucci: Guitar Oriented Metal, Shred, Instrumental, LTE/Planet X and Influenced, Technical DTI

There are a few catch-all tags that apply to most bands on progulus: Progressive Rock, Progressive Metal, Symphonic, and Instrumental. For instance most Neo-Prog bands are also tagged as Progressive Rock. These super-genres shouldn't be compared with other genre tags due to their breadth, but could be compared against eachother.

Technical DTI is an abbreviation for "Dream Theater Influenced", and also includes Dream Theater and its side-projects. Some other examples include Andromeda, Dreamscape, Spheric Universe Experience.

Fore the tag "LTE/Planet X and Influenced," LTE is an abbreviation of Liquid Tension Experiment.

There are many more genre tags than are highlighted here, but I picked out the ones with the largest pool of data.

"Mean" is obviously not a genre tag, but a placeholder for the average rating.

Tuesday, March 5, 2013

Interesting trends in Progulus Radio ratings data

I've been taking a close look at various aspects of the user ratings data on Progulus recently. Here's the first of a few posts about my findings. What I was interested in finding out was what the best years for prog were. Was there a "golden age" of the 2000's modern prog like there was with the golden era of prog in the 70's?

First, a digression into the method that I use to rate albums on the station. What I did first was to take the raw average album scores based on user ratings for each song and obtain the bayesian average. Why baysian averaging? Well using this method allows you to weight ratings based on the number of accumulated votes. For example, an album with only two "5" votes is really not a "5" rated album when compared to another album that has accumulated 100 "5" votes. Only after an album gets sufficient votes will the album's true rating become apparent. The bayesian formula takes this into account and adjusts the rating of albums with fewer votes closer to the mean.

After I adjusted the user ratings for each album, what I did next was to rank them all from highest to lowest in sequence from 1 to 4,500+, up to the total number of rated albums. In case you're wondering, the #1 ranked album on the station is Dream Theater - Images and Words. No big surprise there. Next, I took the albums from each year and looked at the top 50 albums of that year individually. One could tally an average rating for each year from those 50 CDs and then plot them on a graph, but what I did was to simply sum up the overall rankings of those 50 albums for each year. I inverted the result so that a higher score is better, as it's what we are used to seeing on graphs. Here's the result:

20130304040904

A couple of things to note on the result. First, as you go back in years to the early 90's, there are fewer and fewer representative albums. Before 1994 there were fewer than 50 albums for each year so they couldn't be included in the poll. Compare this to the late 2000's where there were upwards of 200 - 250 albums each year. I believe there is a direct correlation between the number of albums in the pool and the number of highly rated albums. Granted, Progulus does not have every possible album for a given year available, but I'd like to think that we have all of the most important albums. So by this reasoning, there are simply more albums available due to the popularity of the genre, and as a result we have a certain percentage of highly rated albums out of that pool to draw from.

Second, the graph drops sharply as we get to the present time. Fortunately for us I don't believe that this is wholly the result of a tail off in music quality over the last 3 years. Part of the reason goes back to the bayesian averaging. Newer albums have fewer votes, so it may just take a few years to accumulate enough votes to adjust the rating up away from the mean. I don't think this is the whole picture though. I have a hypothesis that people tend to rate music lower that they are less familiar with. To test this theory I would have to look at the raw user ratings going back a few years. That may be the subject of a future article.

The real finding here is that we started to hit our "peak" or golden age somewhere around 2004. This result wasn't surprising to me since I always personally considered 2004 as a banner year for prog, and a year that really opened the flood gates and inspired many new bands who would follow. Where the surprise was for me was that this peak continued well into 2008 - 2009, with 2007 marking the high point in the annual ranking. Lets take a look at the top 10 rated albums for 2007 as an example:

7, Symphony X- Paradise Lost, US
20, Porcupine Tree- Fear Of A Blank Planet, UK
26, Redemption- The Origins Of Ruin, US
30, Circus Maximus- Isolate, NO
44, Riverside- Rapid Eye Movement, PL
55, Myrath- Hope, TN
56, Spheric Universe Experience- Anima, FR
79, Dream Theater- Systematic Chaos, US
84, Dead Soul Tribe- A Lullaby For The Devil, US
87, Sieges Even- Paramount, DE

The number listed before each album is it's overall rank on the station. The #10 album that year is still in the top 100 of all albums. The only other year that I looked at that came close to this was 2005. In 2008 the #10 album ranked #191 overall, and in 2006 the #10 album ranked #228 overall. We can take a look at this in more depth with the following graph that shows the total number of top 10 albums each year that presently rank in the current overall top 100:

20130305091143

To be in the overall top 100 rank an album has to be in the highest tier, or better than about 98% of the other 4500+ albums on the radio station. Looking at the result, 2005 and 2007 both had the highest number of "hit-producing" years with all 10 of the top 10 CDs falling within the overall top 100 ranking. While 2000, 2002, and 2004 did produce a quite a few albums that rank in the top 100, the indication from the first graph is that a lot of other CDs that came out those years ranked quite a bit lower than the top 50 did in 2004 - 2009. It's also interesting to note here that there are a lot of peaks that seem to happen every other year.

We may need to wait a few more years to find out if 2009 - 2012 is really marking a downward swing in the quality of music coming out, or if it's simply an error in the way the data was analyzed as I described above. But it's clear from the data that the modern "golden era" of prog began to peak around 2004 and continues at least into 2008-2009, if not further.

Monday, October 31, 2011

Some reviews and things

As some of you know, I'm also a reviewer at Seaoftranquility.org. I'll try to make a better habit of cross-posting here, but here's what I've done so far:

  Consecration: .avi

  Brooks, Chris: The Axis Of All Things

  Ilium: Genetic Memory


  Fantomas: The Director's Cut Live - A New Year's Revolution


  Isis: Live V


  Einvera: In Your Image


  Francesco Atrusato Project, The: Chaos and the Primordial


  The Book Of Knots: Garden Of Fainting Stars


  Pluto and the Planets: 360º of Wonder


  Bohren & der Club of Gore: Beileid

Thursday, September 15, 2011

The DIY of kicking clouds

I'm not sure how many people know about Cloudkicker or it's mastermind Ben Sharp. I think that's mostly because he's avoided the usual routes for releasing music, and in fact avoided many of the reasons people write music and join bands in the first place. He releases music when he feels like he's done with it, sometimes a few songs, sometimes a dozen. He writes, records, plays, and programs everything himself. It's all instrumental, but not anything like Joe Satriani or Planet X. The music gets often lumped in with the Djent music movement, but I think that sells it short. There is a lot more melody and atmosphere here than I think your typical djent band puts out. 

Cloudkicker releases are available for free download via the Cloudkicker bandcamp site. Yes, everything really is free, but throw the guy a few bucks anyway. We need more music like this. Ben was kind enough to answer a few questions via email. I got some insight into the Cloudkicker process, and found out what airline cockpit voice recordings have to do with metal music. Ben also dispensed with probably the only advice you need to live a good life. Want to know more? Read on…

1. How long does it take to write and record a typical Cloudkicker song? 

It really depends. I've written songs in hours and over the course of weeks. 

2. Do you write one part (like a guitar part) all the way through, or do the different instruments leap frog each other as you go? 

I write from the beginning to the end, usually starting with a guitar riff or idea, and then I just doodle around until I find what I think should come next, and so on until I feel like I have something that I can call "finished". 

3. I checked out your equipment blog post. Even though you are working "in the box" you use a Vox Tonelab rather than guitar plug ins. Any particular reason? 

No not really. It works, that's about all the reason I have. 

4. Your equipment list doesn't include any synths either. Do you use any, or is everything guitar generated? 

I've used a piano synth in maybe one or two songs, but 99% of everything is guitar generated. 

5. The song titles on Beacons seem to tell a story. At least they do to me. Was that intentional? 

They're all excerpts from airliner cockpit voice recorder tapes. 

6. Your releases vary in length from just a few song to what most people would call a full album. How do you know when you're done writing and it's time to put it out there? 

If I have a handful of songs and I put them in some order and listen to it all the way through and feel like it works, then I'll do it. If not, I'll hold off until I think it does. Not very scientific, I know. With Beacons, I set out to make something more along the lines of a full-length from the start, so I knew that's where I was trying to go with it. 

7. How do you go about making the art for each release? 

For everything before Beacons, I tried to make something that I felt represented the music well. I'm not very good at making art like that though, so on Beacons I had a friend of mine do the layout...sort of. He came up with the idea but then didn't do anything and I ended up doing it anyway. 

8. Everything has been instrumental so far, any desire to add vocals in the future? 

Meh, not really. 

9. You've always posted your music online for free, basically relying on the kindness of strangers for any monetary support. Was this an easy decision when you started Cloudkicker? 

Yeah, that's how Cloudkicker started. I never expected to make any money off this, so it's really surprising that I have. 

10. What do you think about file sharing and the future of music in general? 

Don't care. People are going to do it anyway. I personally haven't bought a CD since 2004, and I think it's bogus that somewhere, sometime, someone would say to themselves "I wish I could listen to this music, but I don't have enough money." That's just me though. As for the MUSIC INDUSTRY, well, lots of industries are struggling right now, either they'll figure out how to adapt or they won't, I don't see it as that big of a deal. 

11. What's next for Cloudkicker? 

I'm working on an EP at the moment. I'm aiming for somewhere around 25-30 minutes and I'm almost there, so maybe in November or December you'll see something. 

12. Any new music you're listening to these days? 

Yeah kind of. I've been rediscovering some older stuff that I had sitting dormant in my itunes library. Like the album El Cielo by Dredg. So, so good, but that's probably almost 10 years old. I've been pretty outspoken about my enjoyment of the newest Sufjan Stevens album The Age of Adz, and I was listening to that exclusively for basically the entire month of April. I've been dabbling in Radiohead, El Ten Eleven, Pinback, The Appleseed Cast, and lots of other random things that pop up on Pandora and shuffle. When I get to the end stages of making an album or EP or whatever, I tend to listen to that a lot, making notes and generally being critical, so I'm not really "into" any one thing right now. 

13. Anything else you want to add? 

Don't be a jerk! Not you, just in general. 

Good advice, thanks Ben!

Thursday, January 6, 2011

AT&T stole my tape

Happy new year everybody!

Just ran across an interesting article and wanted to share, since I think it had an impact on recorded music. Apparently Bell Labs had invented the answering machine, and the magnetic tape to go with it, in 1934. Fearing that it would hurt the telephone(?!) AT&T shelved it for 20 years. Imagine how recording and music might be different if artists hadn't been stuck with the limitations of recording directly to records in the 30s and 40s. More evidence, IMO, that innovation and invention must always be free and open.

http://io9.com/5699159/how-ma-bell-shelved-the-future-for-60-years

Monday, September 27, 2010

An instrument to end the war of strings

The fretted harp!


12 strings exist since quite some decades. On those every string has a second one, an octave higher, except string 1 and 2 which are simply doubled. They have a very rich sound, but playing them is not different than usual ones.
Then came 7 strings, 8 string and 9 strings to add more scale. Also 5 string, 6 string and 7 string bass guitars aren't that uncommon anymore.
In stage 3 the chapman stick and warr guitar and nowadays the stringstation rule.

So, being Stringray, I gotta find some more strings!

The idea is simple: attach a fretboard to a harp.

1. playability:
But how can one play that if not standing in fron of it, with your back to the audiene, constantly movin up and down and showing them your fat ass?
So, you still had to play it like the harpist does, from both sides. For achieving this, a normal fretboard is imposible. But there's still a way. At first, -yes- double the amount of strings. Every string must have its twin, sitting behind it. In between the string layers would be steel bars that carry the steel frets, one on each side of the bar, so each of the twin strings can have frets.

Advantages:
good playability, a pretty cool looking artist, and --- MORE SRTINGS!

2. Tonal set up:
The harp is constructed to transport the strings' frequencies to the sound body on both ends, so it's quite tricky.
Now attaching frets brings of course the 'problem' that it will always produce 2 notes, one on the upper and one on the lower end of the string.
There's only one way to gain control over this. The fret distances must be set in a way that a harmonic is always given. Both ends of a string must be in harmony in every given scenario.
That also gives options. Since there are many strings in similar tonal range, you can have different string set ups for different dual harmonic scales.

Advantage: nobody will ever be able to play this.

3. Construction:
Who?
I swear, if you ever build that, I will not die until I've learned to play it! 

Thursday, September 9, 2010

The flagship loses its captain


So Portnoy calls his quits?

I'm not shocked. Not this time.

I'm saying for a couple of years now that the band needs a break to charge their batteries of creativity. Now Portnoy, the band leader, is the one who does it while the rest doesn't. That's quite a surprise as I always thought it was MP who sailed the band into those commercial sell out shores. So was it the other way round and MP simply saw that they were going the wrong way and tried to get back on the right track? We will see.

It will be interesting who will step into his shoes as there aren't too many out there who could replace him, and I bet quite a number of them won't even try to compare themselves to him.

On the other hand the best times of DT in the past have always been the ones when they had to replace a member and merge new creative aspects to their musical identity, so there's hope that DT now find another spark that brings them back to their old strength.

Let's see what the future will bring.

Monday, July 19, 2010

The (public) library vs. the (private) RIAA

In another in a seemingly endless series about the present day music industry, I had a new thought cross my mind. Not new information, but maybe a new metaphor to apply to the recording industry situation. I've make reference before to the idea that massive record sales of the 80s and 90s are an anomaly, not the norm, for music as a consumable product. People have moved on the DVDs and Tivo. I've watched in amusement for the last few years as the RIAA tries desperately not to accept this.

I have visited the Littleton public library several times and it's an excellent resource for a smaller library. While browsing the stacks last week I was reminded of how many hundreds of books are released every month. Even if all new book releases were stopped today it would take me decades to read everything in the speculative fiction section alone. It applies to music as well. Online radio like Progulus lets me get a good sample of a lot of music. I enjoy most of it, and I could never afford the money or time to actually buy all of it.

So why keep writing books? Well, for authors it may be a mix of artistic compulsion and a job. For publishers, they hope for the occasional huge hit, but they can also publish books in moderate quantities and not put a lot of money up front. With new digital options, there's almost no production cost at all beyond paying the people who worked on it. It's similar to something I read about Jazz back in college, that Jazz labels considered a record successful if it sold 20,000 copies. Make your money back, make a small profit, and move on the the next gig. The RIAA can't tell the difference between success and MASSIVE HIT EVERYBODY PARTY! No one should be pressured not to write a book, paint a picture, or record an album because it won't make someone else rich.

After a book or any creative is done, it enters the culture at large. Whether 10 people or 10,000 people read it, it's there to be used. Libraries now also have a lot of music and movies. Libraries are storehouses of culture. It's a place that holds a record of a people and their creativity. Storytelling is one of the few things left that humans do and animals don't (as far as we know). As an artist, I am more interested in being part of the creative conversation and part of the cultural record than in diluting my intentions to make money.

Do authors lose money when people borrow a book from the library rather than buying it? Sure, it seems obvious. But, as others have ably written, obscurity is far worse an enemy to art than whether or not people get it for free.

Wednesday, May 5, 2010

For the Ones Who Will Succeed

Topic: Methods of success.

"The night was hot... wait no. The night... the night was humid. The night was humid. No wait, hot... hot. The night was hot. The night was hot and wet, wet and hot. The night was wet and hot, hot and wet, wet and hot... that's humid. The night was humid. The night was dry, yet it was raining."


That's a quote from a funny scene in Throw Momma From The Train where author Larry (Billy Crystal) has a case of writer's block and spends days trying to come up with the opening line of his new book. It's not too far from the truth though. Staring at a blank canvas and trying to come up with the next work is a bit like the zen student trying to understand zen. One must capture little bits of their fleeting imagination in a real and finite form, and once the first line of music is written or the first brush stroke is applied to the canvas everything else must come from that. Moving toward a finished piece is a series of diminishing possibilities the last few notes are placed which fit only into that one work and no other.

In my last blog, I wrote about how and why musicians and bands often fail and quit. In this article I want to discuss the other side of creating music, and that is to discuss some methods and tools for success and staying motivated.

It's important to know that music is and has always been written by ordinary folk in their own place and time using tools that were readily available at their disposal. Our point of view and the starting materials that we use are a product of the world we live in. For example, the temples of Angkor Wat would not have been created if the 12th century Cambodian's didn't have a knowledge of sculpture and masonry and a strong passion in Hindi Buddhism, and and the Death Mask of Tutankahman would have not been made if early Egyptians had no belief that it wouldn't be needed in the afterlife, didn't have a large supply of gold, and hadn't developed the necessary skills to create it. We are not compelled to build similar things today because our set of beliefs and level of technology have changed. What the modern form is to us comes from our own realities and personal frame of reference. Todays 12-bar blues form of music would have made as little sense for Bach to write into his secular music as it would be for us to try and write a six-part fugue into a blues song today.

Furthermore, it's quite rare for a musician to invent a new music form right out of thin air. More typically a new or perfected form of music is born out of existing styles from the present day. For example, John Philip Sousa wrote military marches mostly because he grew up in a military environment and his father played in a military band and he later joined the Marine Corp and conducted his own marching band. His life experience taught him the marching band style and how to write in it, and hence the majority of his musical output was writing in this form and he ended up defining the style for future generations. By the same token Chopin didn't invent the marzurka but he perfected and defined it by writing 58 of them. History is full of cases of people who start out by following an existing style and then later breaking out of that mold to create a new style or form. It's the great ones who make the next set of rules for the generations that follow, and follow they do. There have been countless modern progressive rock and metal bands today who have followed in the footsteps of Dream Theater because they are inventers of the modern form we use today. There are a handful of other bands that are heavily borrowed upon which I won't name here. This strategy helps us gain a foothold on what we want to accomplish and where we take it from there is up to us. One of the problems with this is, as I addressed in my last blog, is that many bands end up quitting before they find their own voice so we are left with a lot of bands that are unoriginal copies of others.

Up to this point I've made the case that music is written by ordinary people and have refrained from using the 'T' word... "talent". We've all probably seen the videos of the 5-year old drum prodigy or the 10-year old who can play 64 notes a second on a guitar, but how many times do we hear of them going on to become productive musicians? I want to state right here and now that talent is indistinguishable from hard work. There's always going to be the rare band who can put out an amazing record on their first try or the musician who comes along once a generation who is far away superior to everyone else. But for the rest of us talent only goes so far. Think of the race between the turtle and the hare. The hare got a faster time off the starting blocks but in the end it was the turtle who dedicated himself to task at hand and ended up winning the race. I once read an interview with Al Dimeola where he said that when he wanted to learn how to play the guitar the first thing he did was to memorize every scale at every position on the neck. It's said that the difference between an amatuer and a professional is that the amatuer practices until he gets it right, and the professional practices until he never gets it wrong.

I've mentioned before that it's very difficult to write music or produce art in a vaccum. For this reason it's a good idea to become involved in peer or critique groups or to make friends with people who share similar interests. These groups not only give you a venue for your work, but also valuable critique on your progress. Fortunately today there are many different groups available widely on the internet via MySpace, MP3.com, forums, and many other places where feedback can be almost instantaneous. Porcupine Tree and Ozric Tentacles both got started by distributing free cassette tapes of their music for people to hear. Of course, having a record deal in hand can be a great motivator. But most prog labels want to hear the finished product before they commit to anything.

In addition to peer support and critique, all artists need a good and constant dose of self-editing. When Van Halen recorded their first album they recorded something like 20 songs and only used the best 11 for the album. Unfortunately many artists feel that every idea they come up with is a good one and should be slapped on plastic and sold to the fans. But even with critique and self-editing artists might feel misunderstood when there is a lack of interest in their work, and some have even taken on the faulty notion that lack of interest in their work is a necessary form of self-persecution for the sake of their art. But the truth is that artists must produce a large amount of mediocre work that nobody really cares about much in order for them to produce those few works that really soar.

Another popular technique to get yourself started and maintain momentum is to work within a theme. For example, pianists will sometimes try to write one work in each key. In photography one of the popular trends is to do a "photo a day" project or a Photo365 diary. Another example is photography groups that set up themed contests with a different subject each week. There are many variations to this, but the general strategy is to avoid writer's block and stay motivated by always leaving a little bit of something unfinished to come back to. You can set measurable goals such as writing and recording one complete song each month such as what Mindflow did recently with their "365 project". Also, artists who remain students of their medium are often more motivated because they experiment with the new things that they have learned.

A musician or other artist must at some point come to terms with making music for themselves as opposed to making music for others. Consider what happens in a "sophmore slump" which is a common occurance for bands. A band might begin their musical career with a sense of self-purpose, taking their time and enjoying what they do for just themselves. After they reach a level of notoriety they might to begin suddenly taking themselves "seriously", or worse yet freezing up because now have a whole new audience of fans that they must write music for. After the success of their first album they are now under pressure from their management or label to produce more of the same work as before, but different. Try making a conscious effort to do that sometime! All of the motivations have changed as a result and it's no longer a matter of creating for the sake of enjoyment. The only way to overcome this is to realize that good music comes out of making your music for yourself and nobody else.

Musicians are also constantly evolving and changing. There is the notion for them to believe that their past work is not up to par with their current work. This is a good thing and a sign of progression as an artist. An artist is a bit like a boat moving forward through the water and creating a wake in its path. The wake spreads out behind the boat and eventually disappears back into the water. Like the boat, an artist is constantly moving forward, speeding up or slowing down, changing directions, and the displacement of what they do creates a wake that remains and dissipates behind them. Another aspect of growth is that there are usually long periods of stagnation followed by rapid quantum leaps in understanding and inspiration. For example, as a photographer I started out pretty much like everybody else to learn the technical basics such as aperture, depth of field, dynamic ranges, flash techniques, etc. My first attempts would be to try to create photographic records of particular scenes. A short time later I came to realize that my pictures in print were never the same as what I originally saw. So my next leap in understanding came for me to learn how to predict how what I saw would look in print or view things with a "photographic eye," as they say. Later on I began to realize that my pictures weren't so much creating a photographic record of what I saw, but were in fact creating geometric figures out of subjects on a 2-dimensional space. After that I began and learning how to form these shapes in a visually pleasing way. A final moment of understanding for me came when I began to see how the borders of the print were also creating geometries within the image. Once those kinds of revelations have been realized they cannot be "unseen" and I from each point forward I could never look at a photograph in the same way as before. I'm sure there are probably other insights coming down the road too that I have yet to understand. But for each leap there was also a diminished sense of pride in the work I had done before. My point is that growth as an artist is an inevitable and desireable result of totally immersing ourselves in our work. We should take that path wherever it leads us even if it means acknowledging that we have already created our best work, because it may very possibly lead to even more growth and understanding down the road.

I mentioned communication in my last article. This is perhaps the most difficult thing to get a handle on because an individual artist often has little control over the actions of his peers and is totally dependant on them. Very often the pool of potential bandmates are fairly limited within a region, so people get stuck with one another for lack of any better options. Success in this fashion often comes down to luck of the draw. The one recurring theme to success I've seen over the years is that bands make it clear to eachother that they must have a strong work ethic and must each bear a share of the workload. Set certain times during each practice session to just work on new material, share new song ideas and critique them. Make it a rule that each band member must bring a new song idea to each proactice session, etc. Band members must be able to critique eachother in an open forum without creating conflict. Very often one band member grandstands or tries to control the others. This is not conductive to a good working relationship. Good communication is really the key to success. Band members can be a great internal source of motivation, though it's also still a good idea to seek critique from outside groups as well.

Creating the few works of ours that really soar are the result of a complete understanding of our medium, hard work, building on and correcting ourselves from our past failures, and most importantly staying motivated to continue in light of all the challenges in which we are confronted with.

Monday, May 3, 2010

Open letter to Roger Waters concerning ticket pricing

saw that screen capture of the ticket pricing for the northamerican "The Wall" tour:



Sorry Mr Waters, 500 $$?

That makes 3 1/3 progpower europe festivals, or, in other words, I could see 51 bands playing live, each of those playing 100 x more notes than you do - for the same amount of money.

I've been to the show on PF's Division Bell tour (yes, I know it is another band...) I've payed 69 Deutschmarks back then which would compare to 120 Euro as for today. I've had a surround speaker array in my back that easily blasted my ears, while the music, that came only from the stage PA wasn't nearly at the volume one has in a living room. Every time such a surround ambient came up, the music was unaudible.
The upmost lighting happened inside an area that was covered on three sides (obviously to keep the remaining sunlight away) and I was too far on the side to look into. At half of the show we went to the area opposite of the stage because we wanted to see the lighting and it was very many lamps, but nothing impressive one would expect from a "psychedelic band".
All I could say about the waste of money: I saw (not) Pink Floyd live (really?).

I saw Tool on their 10.000 Days tour for 43 Euro, and probably the only bass player who manges to play a 5 minute song per feedback only (on purpose, of course). The band was overly awesome, the sound was absolutely perfect. The lighting was a multimedia show with 4 video screens on stage, a custom made rig of lighting that appeared like a spaceship, tons of laser cannons and and and.... The band had to have a 15 minutes break, that was needed to load the next pack of lighting data into the RAM. It was a 3 dimensional multi media performance as psychedelic as can be. I was stoned without taking any drug.
PL can be proud for the rest of his life for such a giant birthday party!

again.... 500$$?

...


Tuesday, February 9, 2010

To The Ones Who Have Failed


Somewhere in the city, somewhere in the room,
a silent man, a work undone, a plan that went astray.

Somewhere in the limetime of a yearning reverie,
Words have lost their meaning on the fragile stage of fame.

- Sieges Even

This is the first in a series of articles I wanted to write about the state of making music today. In this article I want to look at a few of the reasons behind why bands break up and musicians quit. Progessive bands today seem come and go at a steady pace. For every band who releases music I can't begin to estimate how many bands have disappeared before they produce anything tangible. In music it takes a considerable amount of time energy to develop the technical skills required to write and record good music. Those who would care to make music today had better take note of those who came before them because most who have tried, quit.

I've been practicing art in one form or another for most of my life and have hit roadblocks and gone through dry spells along the way. We often leave our work unfinished, put things off, and we get frustrated. Bands break up, musicians stop practicing, artists stop producing art, photographers stop making pictures, and the list goes on. To explore why this happens I want to look at some of the obstacles that get in the way as musicians go about accomplishing their work. I think it's important for us to understand why making music today is not easy.

Musicians differ from most other artists like painters, sculptors, poets, photographers, and writers in that they typically must form a band in order to practice their art. For them good communication and interpersonal skills are essential in the exchange of ideas between the band members. But sadly it's an area where many musicians are lacking and can be a source of friction. Let's face it, people can be downright nasty with one another. They can be egotistical, selfish, socially withdrawn, narcissistic, stubborn, or have many other negative traits that create barriers to effective communication. In addition to that band members may can have differences in their beliefs or religions, political ideology, level of perfectionism, or on the use of drugs. Human beings are just often times conflicted. But if we were all perfect, there wouldn't be much point in making music in the first place because writing music about our flaws is often what connects listeners with their music.

Developing the skills necessecary to play an instrument takes time, and those who take up the challenge must sit and practice alone for countless hours. For this reason it's a task best suited for the introverted. After all, the socialites would rather be out with others than sitting in a room by themselves. It's a sad irony then that lots of these people who have taken the time to get good at playing an instrument have insufficient social skills to work effectively as a part of a team in a band. I'm generalizing here. There are probably lots of cases of introverts being good communicators. But generally speaking it's not the case. According to Laurie Pawlik-Kienlen, "People with introverted personality traits feel overwhelmed more quickly than extroverts do - especially in group settings." In any case, I'll cast my ballot that human conflict is probably the biggest reason why bands break up.

Aside from communication, unrealistic expectations might play a part in why bands break up. Imagine for a moment a young new band who are eager to write and release a record. After a great deal of practice, toil, and expense they finally create a finished product. With great excitement and anticipation they send off their CD to some reviewers, radio stations, music stores, and of course friends and family. Then they wait... and they wait. After some time they may find their original expectations were unrealistic because sales of their work are only coming in at a trickle. They did not gain the notariety they expected, or maybe they received some less than flattering reviews. They may be discouraged at having gained only a small fan base. The harsh reality of the situation is that for a new band with a new album there is no good reason why anyone should deeply care about their music except for the band themselves, their managers, and perhaps their close friends and family. Why should the listeners care when there are hundreds or thousands of others CDs out there just like it that they can choose from? The listeners have not witnessed first hand everything that went into it's creation. But these young bands have a certain degree of naivety and might start to question themselves and whether they made the right choices when they made the album. This scenario is probably an all too common pitfall for a new band and an easy excuse for them to break up.

Let's talk for a moment about a much deeper topic. Fear. There are many reasons why fear might have a bearing on why bands quit. Making music or any art is a very self-revealing activity. A musician must bring forth the skills that they've developed over the years and are typically expected to reveal some very personal feelings in their lyrics. This makes them vulnerable. It's natural to be uneasy about how their very personal work will be received by others. They might have an underlying fear that they aren't good enough or as good as others. It might seem to them like making music comes much easier for others so maybe they are just faking it and aren't 'real' musicians. Making music is hard after all, and they're just ordinary people. They might even begin to fantasize that these other bands that they look up to are extraordinary or have some kind of magical gift from which all of their work flows out of them effortlessly.

Statistics show that young drivers of motor vehicles are much more apt to get in accidents. These drivers are new to the rules of the road and are a little unsure of themselves and how to control their vehicle in a variety of situations. As a driver matures they learn, hopefully through more trial than error, how the car behaves and how to effectively anticipate and avoid hazards. As musicians writing music we begin the same way. It's only through lots of hard work that people can hone their abilities, omitting what doesn't work and sticking with what does. It's also called style. The only way to make good music is to start making music and lots of it. Ansel Adams once said that no good photographer is worth his salt unless he has 10,000 bad negatives under his belt. The problem is that we often fault ourselves for our mistakes and use it as a reason to give up.

But what if, as in the previous analogy, the rules of the road kept changing? We now drive on the other side of the road. Stop now means right turn only, yellow light is go, you must stop for all turning cars, and the rules kept changing all the time. You could try and stick with the basics but each time you drive your car you make mistakes and you begin to doubt your ability or even wonder if you really know how to drive a car at all. It sounds silly but it's an even worse situation when you write music, especially progressive music, because there are no rules. It's a stifling affair and it's easy to see why there are so many 'clone' bands out there who are following the rules of others instead of inventing their own.

Another big factor is when musician's lose the venue or audience for their work. For me this was the day I went to college and I moved away from my bandmates and friends. All of the reasons I had for making music were suddenly gone. I did continue studying music in college and eventually received a music degree, but getting a college degree for many art and music students can also become a loss of venue. After carefully cultivating their talents with hard work, peer support, and critique over four years, graduation day comes and they are suddenly left all alone in the world trying to make a living. It's very difficult to write music in a vacuum with little support, encouragement, or feedback from others.

Bands might also quit when their vision doesn't meet reality. Artists have vivid pretty imaginations and it can be frustrating to have the perfect idea floating around in their heads that they can't seem to bring to life. Its's a constant chase trying to form reality around the visions from their mind's eye, but the reality is the mind's eye is always faster and better. As a result they might convince themselves they will fail before they can finish so they give up trying.

Lastly, people quit because they get bored. Part of the joy of creating something is learning how to do that something well and to explore all of the avenues to achieve technical perfection. It's a sad fact then that once we master the medium and it's time to get busy, we lose our motivation and quit.

When people suddenly stop making music or art it's often a subconscious act. That is to say they don't just decide one day "that's it, I'm finished." Instead they lose motivation, postpone, and delay. It may be after some time before they consciously realize what has happened, but by then it may be too late. There may be little motivation left to try and go back to where they were because they might have already move on to something else or grown out of it.

With all of this adversity, is quite remarkable that some bands can stay together, or importanly they have learned how not to quit. Many bands can get along together quite well and have learned how to get beyond their past mistakes. They have accepted who they are with all of their flaws and still continue to plod on despite whatever differences they might have with eachother. They realized that their job is to make music and not to care so much about what others might think. Rush is still together after 35 years and 19 studio albums, J. D. Salinger continued to write novels until he died at age 91, Monet was painting water lilies in his 80's, and Ansel Adams pursued photography until his death. Learning how not to quit. That's the key.

Wednesday, February 3, 2010

In Praise of Small Groups Within the Prog Community

Clive Thompson wrote a short article in the Feb 2010 issue of Wired Magazine called "in Praise of Online Obscurity" where he talks about how social circles begin to break down as they increase in size. He says that in small groups people are more intimate as they are part of a community where they can contribute and express their feelings and ideas openly, but in larger groups they become just another member of an anonymous mass. The article got me thinking about just how valid his points related to the various prog circles on the internet.

He writes:

"After all, the world’s bravest and most important ideas are often forged away
from the spotlight — in small, obscure groups of people who are passionately
interested in a subject and like arguing about it. They’re willing to experiment
with risky or dumb concepts because they’re among intimates. (It was, after all,
small groups of marginal weirdos that brought us the computer, democracy, and
the novel.)"

In a related research study, it was determined that 150 friends is upper limit on what the human brain is able to simultaneously keep track of.

I frequently visit certain small forums dedicated to prog music where people discuss new and old releases, give short reviews, and alert others to good bands that they have recently found. The interesting aspect of all this is how close-knit the communities are and the wide variety of people within them. Friends in these groups can be musicians, record labels, graphic designers, album reviewers, management agencies, web site representatives, and of course fans. The importance of these communities is that there's a feeling of togetherness where they can speak out with relative impunity and the rest of group will listen to what they have to say. When a hotly anticipated new release comes out everybody weighs in their thoughts on it and the people who made the CD are right there to read the critiques. These groups function as a think tank that can effectively sort out the good and the bad, so they become a self-correcting influence on the people within the group who are making the music.

Another interesting aspect of these small groups it that people in the group become advocates of certain bands and act like their personal promotion agency. From what I've observed it's an amazingly effective way at getting the word out about new music, more so even than the various web sites dedicated to reviewing CDs. I think a person is more apt to take the advice of a friend they know and trust over others on other web sites who they don't. I have little doubt that I have increased the visibility of some bands and even helped a few get signed by agencies or labels as a direct result of my own posturing in some of these groups.

If there's a downside to all of this it's that within these small groups there's a familiarity between members and they tend to view newcomers as outsiders. Depending on the person's background it usually takes a long while for somebody new to gain enough respect within the group for people to start calling them a friend. Another potential downside is that these groups tend to be somewhat rigid in their ideals, so the focus of one particular group is often for a similar look and sound.

It's interesting to think about how these small groups might play a role in how music is written and composed. From my experience some of the most creative and unusual music was created in a relative vacuum of outside influence, while 'popular' music generally must conform to a larger community/industry standard. The prog world is filled with thousands of niche bands with their own unique sound. I think a good deal of the individuality of prog music comes as a direct result of the bands interacting with a very small number of influences and supporters.

Saturday, January 30, 2010

Follow up on the future (I call shenanigans)

I'm going to address now the massive logical fallacy put forth by the music (and movie) industry. Illegal downloads are taking money away from them and out of the pockets of the creators. They want the public to think that if everyone who downloaded an album or a movie didn't do that, they would buy it instead. I can only speak for myself, but that's bullshit. I reserve my movie dollars for very few things I really like. I go to the big screen for something like Star Trek. I'll buy something I really love, like The Shawshank Redemption. If I download, the most I'm doing is taking a dollar away from Redbox. And I use Redbox, too (see below to see what the MPAA thinks of Redbox). Or I go to the library. At least half of my cd collection is either copied from friends or bought used. No money to the RIAA there. Of the music I've acquired from friends, the library, or otherwise not paid full price for, I'd say most I would have never purchased at all. These days I'm doing a lot of online radio listening. I hear tons of music I like but I'll never buy. I throw a little money in every now and then to help my favorite independent stations, but that's it. Let me see if I can summarize my point:

It's not a matter of buying vs stealing. It is a matter of experiencing vs not experiencing. 

I'd also like to take a moment to give a shout out the the original, old school, grandaddy of us all "analog" Torrent site, the Library. (with special nods to public, college and high school libraries)

Just a few more tidbits for thought on my posts about the state of the music industry. The MPAA (Motion Picture Association of America) has been raving, like the RIAA, about how illegal movie downloads are killing the movie business. The MPAA has even opposed cheap services like Redbox despite the evidence showing just the opposite. So how can the MPAA say downloads are hurting when, yet again, 2009 was a record year for box office profits. This during the worst economic climate since the Great Depression.

If movies and music are analogous, why hasn't the music industry seen increases in the same way? Several likely reasons:

Many studies including this one have shown that illegal downloaders spend more money on music than those who don't download. Other studies show that digital sales are increasing. So why is the RIAA in a twist? Music is too expensive. $12-15 for a cd and $1 or more per song download are just too much. And studies are backing this up. For some reason, rather than charging what the market will bear, the music industry has picked artificially high prices. The consumer is finally catching on and deciding they don't want to pay that much for a cd. If you want people to pay that much, you have to give more than a little plastic disk.

The way we deliver music is outdated and being replaced by a system we don't fully understand yet. Brian Eno made the fine comparison of records to whale blubber. Oil replaced whale blubber as fuel. Cars replaced the horse and buggy. Transistors replaced vacuum tubes. We make ice in our own freezers rather than having it delivered. Technology moves on. In some cases the old ways die out, in others they adapt to new niches. My desktop computer would fill the room if it still had tubes, but many a guitar player would be lost without a tube amp. You can still ride a horse and buggy, but you do so for fun, not because it's the best way to get around.

People just don't like music that much anymore. It's a hard pill to swallow but I think it's true. I'm forgetting where I read or heard this, but it's related to the Brian Eno remarks. In the history of music, the multi-million album sales and heaps of money thrown around in the 80s and 90s are an anomaly, not the norm. Operating an industry on that scale wasn't sustainable. Video game sales have outpaced music for a few years now, and have passed home dvd sales. Internet, cable, satellite. There are so many sources for entertainment and information. Music is going to have to accept that it isn't on top of the heap anymore.

So, back to the artist. What do I think? I think I make art and that's a lot better than not making it. I'd feel sympathetic towards those who can't make a living anymore in music, but so far I haven't found any examples. I'm not entitled to make a living at music and neither is anyone else. I'm not entitled to anything but the right to make art. Hell, even Ray Alder of Fates Warning had a day job during their heyday. I have a job so I can make art. On one level, only making a small part of my income from my art makes me an amateur and not a professional. On the other hand, being free to make whatever art I want, when I want, to make myself happy, means that I am successful. And being successful in my art makes me happy with what I have to be happy with.


(is it perhaps ironic that these people are watching television and not listening to music?)
(slightly related, I link to Techdirt a lot. A great read for tech/copyright/what's next/that's a dumb law info)